CORE, Fruit Punch
One scoop in water, any time of day. Electrolytes for hydration, collagen, vitamin C, and zinc for recovery, plus immune and gut support.*
Most teens run on whatever's in the cooler. PLAYR gives them one simple routine instead: a scoop of CORE every day and two CLUTCH gummies before games. No caffeine. Every amount on the label.
Start my teen's routine$52.50 for the first month, then $89.25. Skip or cancel anytime.

CORE every day. CLUTCH on game day.One routine for one athlete, delivered monthly.
As seen in
First game of the morning and they're a step behind everyone.
Strong first half. Then the tank runs empty.
Game three of the weekend. A granola bar won't cut it.
Sunday's tournament ends. Monday's practice doesn't care.
Their coach plans every practice. You plan every ride. The fuel behind all of it comes from a cooler.
A drink from the concession stand. A snack from a gas station. Whatever somebody grabbed on the way out. PLAYR turns that into two simple steps your teen can run on their own.
One scoop in water, any time of day. Electrolytes for hydration, collagen, vitamin C, and zinc for recovery, plus immune and gut support.*
Two gummies about 30 minutes before the whistle. L-theanine, an amino acid found in tea leaves, supports calm focus when the pressure is on.*

Plenty of teens grab an energy drink before games, and many of those cans say they're not recommended for children. CORE and CLUTCH both have zero caffeine and zero stimulants.

Flip the pouch over and it's all there. An independent lab checks every batch for purity and label accuracy, and it's made in the USA in a cGMP-certified facility. Show it to your pediatrician.

Teens won't take anything that feels babyish. Fruit Punch CORE in a PLAYR shaker and Wild Berry CLUTCH look like what the pros use. Taste is covered by the guarantee. If they won't drink it, that counts.
"My son takes PLAYR CLUTCH before games now and asks for it every time."Sara R., mom of a 15-year-old basketball player
Not a promise of results. Just an honest picture of how the routine sticks, and why it's a subscription.
CORE goes next to the cereal. CLUTCH goes in the game bag.
Mornings and tournament prep stop feeling last-minute.
They grab CLUTCH before games without being told.
And you feel good about what you're giving them.
"My son takes PLAYR CLUTCH before games now and asks for it every time. I love that it helps him stay focused and confident."
"Since starting PLAYR, my son feels steadier through long practices and recovers better for the next day."
"We use PLAYR CORE every day, not just on game days. My daughter feels better after practices, and I feel confident it's designed for young athletes."
Reviews and videos published by PLAYR. Individual experiences vary.
"Start with what's not in it: no stimulants, no hidden blends. Then look for clean ingredients sized for a growing body, and third-party testing that proves what's on the label is what's inside."
Dr. Ricardo Komotar, MD, FAANS, FACSNeurosurgeon, MD from Johns Hopkins. PLAYR Chief Medical Advisor who helped formulate PLAYR.

Aaron Feld, CSCSFormer head strength and conditioning coordinator at Miami, Oregon, and Georgia athletics.

Dr. Colleen Gulick, PhD, CSCSExercise physiologist, CEO of Podium Sports, and Team USA athlete.
Made for teen athletes. Zero caffeine. Every batch tested.
| What matters |
CORE + CLUTCH
|
Energy drinks |
Sports drinks |
|---|---|---|---|
| Made for teen athletes | Yes | Rarely | Rarely |
| Daily + game-day routine | CORE + CLUTCH | No | No |
| Caffeine-free | 0 mg | Usually contains caffeine | Generally caffeine-free |
| No other stimulants | None | Often contains stimulants | Generally none |
| Every amount on the label | Fully disclosed | Varies by product | Varies by product |
| Third-party tested | Every batch | Varies by product | Varies by product |
| Added sugar | CORE: 0 g CLUTCH: 3 g |
Often high | Often high |
| Price | $1.75/day first month Then $2.98/day |
$2β$3.50 per can* |
Varies |
β Has this benefitβ Generally does notβ Varies by productGeneral category comparison; individual formulas differ, including sugar-free options. Check each product's label. PLAYR sugar amounts are per serving. *Typical single-can store price; prices vary by store and region. PLAYR pricing is for the subscription, based on 30 days.
And it replaces the random drink, snack, and vitamin most families already buy.
Typical yearly costs for a travel or club athlete, per PLAYR. $1.75/day is the first month on subscription; $2.98/day after.
A 30-day supply for one athlete.



$72 + $47 + $15 = $134Your first month: $52.50
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The full routine for one athlete: a scoop of CORE every day and two CLUTCH gummies before games.*
The First-Season GuaranteeTry it for 30 days from delivery. If it's not right for your athlete, one email gets a full refund of your first order, shipping included. Opened is fine. Taste counts. Keep the shaker.
Electrolytes (sodium, potassium, magnesium, calcium), coconut water powder, hydrolyzed collagen, vitamin C, zinc, elderberry, L-theanine, Alpha-GPC, Bacillus coagulans, and beet root. 10 calories a scoop, no added sugar.

| Beet root extract | 500 mg |
| Taurine | 254 mg |
| Pomegranate extract | 154 mg |
| L-theanine | 54 mg |
| Vitamin B12 | 26 mcg |

Third-party tested, every batch. Want the latest lab report? Email hello@playryouth.com.
Let them finish the whole first pouch. If it's not right for your athlete, email hello@playryouth.com within 30 days of delivery and we'll refund your first order in full, shipping included, empty or not. Taste counts: if they won't take it, that's a valid reason. Nothing to send back, and the shaker is yours to keep.
Covers the first order of any plan, one per household. Full refund policy.
PLAYR isn't an energy drink and won't feel like caffeine. CORE and CLUTCH both have 0 mg of caffeine and no stimulants. They give your teen a daily and game-day routine that doesn't involve a can.
PLAYR is made for athletes ages 8β18. Zero caffeine, zero stimulants, no proprietary blends, and an outside lab tests every batch. Read the full labels and talk with your pediatrician if your teen has a medical condition, takes medication, or has ingredient sensitivities.
CORE: one scoop in water, once a day, any time. Most families make it part of the morning or after-school routine. CLUTCH: two gummies about 30 minutes before games.
CORE is 10 calories per scoop with no added sugar. CLUTCH has 3 g of sugar per two-gummy serving.
Subscribe by Saturday, Oct 31 at 11:59 PM ET and your first month is 50% off ($52.50 for one athlete) and ships with a free $15 PLAYR shaker. After that, it's $89.25 every 30 days, 15% off the one-time price. Skip or cancel anytime from your account.
One payment of $252 for 3 months of the full routine: 3 CORE and 3 CLUTCH, plus a free shaker. That's about $84 a month, 20% off the one-time price. Nothing renews.
Yes. Each box is a 30-day supply for one athlete. Choose multiple athletes with The Season or Try one month and your total updates. The introductory subscription offer is limited to one athlete per order.
No supplement can guarantee game results. PLAYR supports hydration, recovery, and calm focus.* Food, water, sleep, and consistent practice remain the foundation.
The First-Season Guarantee covers your first order of any plan: subscription, Season, or one month. Email hello@playryouth.com with your order number within 30 days of delivery and we'll refund the full amount, shipping included, even if the pouch is empty. No returns needed. Refunds are processed within 5 business days. One guarantee per household.
Cancel, skip, or pause anytime from your account. If a renewal was charged and hasn't shipped yet, email us and we'll cancel it and refund it in full. Once a renewal ships, it can't be refunded, but you can cancel before the next one.
50% off the first month and a free shaker, through Oct 31. 30-day First-Season Guarantee.